This is a brief stop motion of a falling clay ball. The first unexpected complication for this project came just from trying to find a good orientation for my built-in webcam and once I realized that there'd be no way I could shoot this project in top-down fashion, I had to improvise. Using soft modeling clay and a long paint brush, I crafted the ball and the manipulating tool. For the falling motion, I tried to adhere to the "odd rule" in the small amount of space I had while attempting to show other animation principles such as squash, stretch, and adjusting the contact frames. However, I failed to take into account the frame rate and hold length of each frame so my attempt to follow some of those principles weren't particularly successful. After a few reshoots I noticed that my first, simplest take was the most successful and that is what I've uploaded.
This is the first stop-motion animation I've done in a long time and I quite enjoyed it. I'm eager to fix this animation in my own time and attempt to get more creative with it.
Good job of improvising given the constraints of the camera. The squash and stretch are OK but it's hard to get the timing right in stop-motion, especially since you were doing the whole action within a couple of inches and positioning the object by hand.
ReplyDeleteBelievability 9 of 12 points
Creativity 5 of 8 points
Total: 14 of 20 points